-=Rules=-
1. Cease racism, homophobia, or prejudice, and don't intentionally harass other players.
2. Do not stall/delay round end for ANY REASON, if you are stuck, leave and rejoin.
3.
NTF and
Facility Guards aren't allowed to team with enemy factions, and
SCPs/
Serpents Hand cannot team with anyone but
Class D, and
Chaos Insurgency. Cuffed
Class D/
Scientists are exempt from these rules as they can escape and join different factions.
4. You are allowed to mic-spam or yell, but expect to get muted by people. (To mute a player press N)
-=Unlimited SCP Custom Plugins=-
1.
UnlimitedSCP Laterjoin: people who join up to 4 minutes late will still be spawned in, the chances are as followed:
60% ClassD,
30% Scientist,
10% Facility Guard
2.
Blood Moon: Every round there is a 15% chance a
Blood Moon Event will happen, In the event of a
Blood Moon everyone will be warned at the beginning, Most SCPs will be changed into 049's, and 049 Kills and 049-2 kills instantly turn people into
Zombies.
Zombies have more health, speed, and attack damage during the
Blood Moon and will break doors upon pressing e on them, large amounts of
Zombies are able to break open gates and locked doors. During a
Blood Moon all
NTF/
Chaos waves have a 30% chance to instead spawn a wave of
Zombies.
3. New
NTF Wave Classes:
NTF Gunslinger,
NTF Sniper,
NTF Armsdealer,
NTF Medic (Class details in discord)
4. New Start game classes:
Scientist Vigilante,
Major Scientist,
Serpents Hand (Class details in discord)
5. New
Chaos Wave Classes:
Chaos Stalker,
Chaos Juggernaut,
Chaos Phantom (Class details in discord)
6.
Scientists now all spawn in PC-12, and
SCP 079's rooms are permanently locked open.
7. New SCP Faction:
Serpents Hand, These vile humans work with
SCPs in killing everyone, they cannot harm or be harmed by
SCPs, They (Since we cant change models) look like
tutorials. They spawn on the surface at the start of the round and 1 is spawned per 6
Class D in the game to a max of 2. They cannot hurt or be hurt by
Class D, and if a
Class D escapes with a
Serpents Hand nearby the
Class D will turn into a
Serpents Hand, this allows
Serpents Hand and
Chaos to work together, or fight over the
Class D.
8.
CISpy:Being remade.
9.
MVP: At the end of the round 3 MVPs will be chosen, First to contain an SCP, First to escape the facility, and most kills as SCP, The color of their name represents their start of the game class.
10.
In-Game Patreon Reward Commands: Details in the
Patreon link, all
Patreon rewards are designed to be Non-Pay-To-Win.
11.
Coarse Teleportation Remade: Entering 914 on coarse will teleport you to a random location in HCZ or LCZ while taking 50% of your current health as a price, should be used for escaping.
12.
914 Class Change Reborn: Class Change System can be found on the Discord.
-=Public Plugins=-
1. At the end of the round Friendly Fire is temporarily turned on.
2.
NTF/
Chaos can cuff
ClassD/
Scientists, and if they escape while cuffed they become the other class (ex. Cuffed
Scientist =
Chaos)
3. Players do not need to hold their
keycards in their hands to open doors.
4. Autonuke is enabled and will activate upon reaching 900 seconds in game (15 minutes) and
CANNOT be cancelled.
5. Frequent blackouts will happen, making the facility dark and dangerous.
6.
Chopper Drops: Every 6 minutes a chopper will come down to
NTF spawn and drop a bunch of supplies.
7. Going into 1:1 as
049, while holding down the V key to talk, will allow you to become other
SCPs that are able to talk with V.
8.
ClassD and
Scientists spawn with special items.
9.
NTF,
Facility Guards, and
Scientists do not activate Tesla gates.
Big thanks to: Galaxy119/Joker, Limit, iopietro, Beryl, Cyanox, KadeDev, lXxMangoxXl
(Clickable) Discord (Clickable) Patreon