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SCPOG
Rules
DON'T TK unless they betray. Please, don't TK unless you have a good reason.
DON'T harm teammates as SCP. NO SCP SUICIDE. It's just your turn. Have fun with it.
NO MAP EXPLOITS. NO Bullying. NO ROUND STALLING. NO MIC SPAM!
Country Roads is welcome. So are other classic hits.
MOST IMPORTANTLY, BE YOURSELF!
SITUATION:
All Custom Classes have custom inventory and are equipped with <size=12><color=red>BUFFS.
D-Class may spawn with a pistol, 9mm ammo, Janitor Card, coin, and flashlight. They're convicts after all...
|Chance of spawning as
Janitor with card and ammo.| |Chance of spawning as
Heavy Research Scientist.|
|Chance of spawning as Elite Facility Guard.| |Chance of spawning as
BAIT — A
D-Class Mid Experiment!|
|Chance of spawning as
Ouroboros Chaos Elite at round start.
D-Class Rescue Mission!|
|There is a
Savior among the
D-Class. Let there be LIGHT!|
MTF Purge Units rapidly deploying to Facility. There's no time...
Jumping uses stamina. It's not horrible. Trust me. You can sprint a bit longer.
GRENADES CAN NOW BE COOKED! Grenades now do 2.5 times more Damage.
SCP Killers.</size>
SCP's:
SCP939-ALPHA: Random spawn at Round Start. Faster, Tankier, Deadlier, and Silent...
SCP939: Dog Hits harder and gains health on kill.
<color=red>SCP049: Doc One-shots and gains health on kill.
<color=red>SCP096: ShyGuy <color=red>One-shots now.
SCP106: Larry One-shots now. Be careful before you Decay!
SCP049-2: Zombies do slightly less damage but cause infection, turning you into SCP049-2 when killed. 3+ SCP049-2/Zombies can pry open gates.
PROXIMITY VOICE CHAT! For SCP939, SCP049, and SCP106. Go into Server Specific Options and SET Key!<size>
<size=12>SCP DANGER LEVELS:
SCP173: 12,000 Health
SCP049: 7,000 Health
SCP0492: 1,800 Health
SCP096: 10,000 Health
SCP106: 8,000 Health
SCP939: 8,500 Health
SCP939 - ALPHA: 9,500 Health + 1000 AHP
HUMAN's:
NTF Private: 145 Health
NTF Specialist: 150 Health
NTF Sergeant: 160 Health
NTF Captain: 170 Health
<size=10>Chaos Conscripts: <color=white>120 Health
Chaos Rifleman: 160 Health
Chaos Marauder: 170 Health
Chaos Repressor: 170 Health
Chaos Ouroboros: 175 Health + 50 AHP</color>
Scientists: <color=white>100 Health</color>
DClass: <color=white>100 Health </color>
WEAPONS:
Weapons deal realistic damage. Move tactically. HEADSHOTS are now KING.
All guns are viable, but <size=13>Chaos Repressor's and
NTF MG40's rule the battlefield.</size>
GRENADES CAN NOW BE COOKED! Grenades deal 2500HP MAX damage to SCP's, The grenade deals maximum damage at the point of impact.
WEAPON DAMAGE MULTIPLIERS:
|FSP9: - 2.29| |CrossVEC: - 2.29| |E11SR: - 2.09| |AK: - 2.09| |COM15: - 2.14| |COM18: - 2.09| |COM45: - 2.7|
|Logicer: - 2.29| |FRMG0: - 2.29| |Shotgun: - 6| |Revolver: - 2.20| |ParticleDisruptor: - 3| |A7: - 2.29|
ITEMS:
Candies: You can grab 4 candies from the Candy bowl. Some spawns have higher chances. Will you risk it?
SUPER Candies: All candies give PERMANENT buffs according to color. Colors have multiple effects and the effects can stack. SCP 500 removes all buffs. Coins are priceless, though they can help or hinder you. Nab an 05, or be personally escorted into 049's grasp. You feelin' Lucky?
FLASHLIGHTS are highly recommended.
MISC:
Facility-wide blackouts occur intermittently. Random rooms will have no power until level blackout reset.
SCPs Are More Dangerous Here, but Not Unstoppable.
The human elements are also more deadly, but at what cost? Stay cool, stay alert, stay focused. But most importantly, HAVE FUN!
ONGOING TESTING:
We’re working on more custom classes and spawns. The goal is a tactical, slower-paced server with FUN at the forefront. If you like it, come play with us!
Ongoing changes and testing. Need feedback.
DISCORD: https://discord.gg/mZPEDT2a
CLICK LINK BELOW FOR DISCORD!
SCPOG