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- SCP-173 is allowed to pick a temporary buff every time they kill 10 players.
- Both SCP-939 instances gain a small amount of health on kill
- SCP-049 can speak to humans in a similar manner to SCP-939
- Other small changes, mostly item tweaks.
- Power has a small chance to go out during a round.
- No more playable guards, but corpses with guard loot can still be found.
<b>A more detailed list of changes can be found in the Discord server.
Rules and Guidelines
No toxicity. This means act mature, don't act like a child, don't be annoying, don't harass others.
If you are obviously below the age of thirteen, you will be asked to leave. If you do not comply, you will be temporarily banned.
Unless clearly a threat, guards are not allowed to kill Class-D. Class-D can be killed if they are not following orders or have a weapon. Give Class-D time to respond to orders before slaughtering them. MTF are not required to do any of this.
This rule does not apply on Mondays!
Do not hold up the round. Staying in one place for an extended period of time just to do nothing, or constantly turning off the nuke are examples of this rule. Warrants a kick.
Do not team. A Class-D could bargain with an SCP for their life, but they cannot work together extensively to escape. No being passive, either. Can lead to a ban of up to a day. Chaos and SCPs may form a truce, but may not actively work together.
Do not micspam if you are in the spectator chat, SCP chat, or over the radios. Micspam is allowed during normal play if it is not too loud or annoying. Quiet music is allowed pregame.
Do not ghost. This means talking to living players if you are a spectator to give them information they would not otherwise know.
Don't cheat or use exploits. This can warrant a ban from the entire game.
Leaving during a staff sit is grounds for a permanent ban. If you leave unintentionally, you may appeal on the Discord server.