Welcome To The Site:19 Anarchy Server!
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"The Rule of this server is that there are no rules."
Hacking/cheating is frowned upon <color=#F8C471>"obviously",
but friendly fire, SCP teaming, etc. it's all fair game.
With that being said feel free to Do what you want, just
have fun and don't impose on others fun!</color>
(NOTE: Friendly fire is on but the damage multiplier is greatly reduced to prevent crossfire
deaths)
Server Tips!:
While holding an item from your inventory inside of 914
it will upgrade/downgrade your item without needing to drop it!
- Taking Pills are "Interesting" now
- Be careful there just may be a spy on your team.
- You feeling lucky? Flip a coin!
The Following Plugins Are Active:
- Remote Keycard:
You no longer need to hold your keycard to interact with doors so long as correct access level of keycard is in your inventory
<color=#F4D03F>- Who are my teammates?:
Shows you a list on spawn of your class teammates
(For example: on spawn SCP-173 will be notified the
other SCP they'll be working with is SCP-049)
- Wait and chill reborn.
I've always found the countdown timer kinda boring now
you can all just chill in a randomly spawned room at the start
of a game before the game starts nothing more nothing less
just gives the bored something to do.</color>
SCP REWORKS:
- Better 079:
SCP-079 now has a log of commands to use.
(Press the "~" key to open the Player console and issue these commands.)
SCP-079 Player Commands List:
.find
SCP-079 is able to teleport to a random player.
<color=#00FF00>.simulate "MTF/CI/RECOUNT"
SCP-079 is able to cause the intercom to glitch.
.overload
SCP-079 is able to protect itself from restarting generators
.overcharge "Duration" (1-55 max)
SCP-079 is able to turn off the lights throughout the complex.</color>
The above commands consume <color=#FF0000>SCP-079's energy. After
SCP-079's energy is fully depleted, all its' cameras will be in a glitchy and unusable for 6s until its' energy begins to regen.
Chaos Insurgency and
D-Class are able to help
SCP-079 ESCAPE the facility by finding the server or alpha warhead room, then using the
"~" key and typing in the command
".copy". This gives an opportunity to work with
SCP-079 to assist in its escape, so long as it's willing. Once you acquire
SCP-079, make your way to the escape zone to free them.</color>
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<color=#76448A>- Better 049:
After <color=#FF0000>SCP-049 resurrects enough players into a
SCP-049-2,
SCP-049 will being to emit a healing AOE that affects the
SCP-049-2's (this encourages staying in a group). Additionally upon resurrecting a dead player,
SCP-049 will gain a percentage of its health back (10%). Lastly
SCP 049-2'S have a small AOE of a 0.25 damage health drain to enemies (this is negligible by themselves but devastating in high numbers).</color>
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- SCP 008X:
<color=#FF0000>SCP-049-2 has a 25% chance to infect a player with the
SCP 008 virus when attacking them. The player will slowly begin to lose health from a bleed effect, and upon death resurrect as a
SCP-049-2. The infected player will be notified with a brief message that they have been infected and the only cure is
SCP 500.
SCP-049-2 also keeps its loot once resurrected, and upon being killed drops its inventory. (No the zombies can't use what they had in their inventory when they were alive.)</color>
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- Stalky 106:
<color=#FF0000>SCP 106 has the ability to stalk(teleport) to a random player every 120 seconds.
Double click the "create sink hole" ability to activate this feature.</color>
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