Larry's Labyrinth


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Rules:


General Rules:

1. Micspam is only permitted in proximity chat and Soundboards are only permitted in proximity chat and intercom.

2. No toxicity, bullying, racism, homophobia, transphobia, or slurs are permitted on this server.


A. Attempting or giving out personal information of another player is absolutely not allowed.

3. Advertising other communities on Larry’s Labyrinth is not allowed.

KoS/Killing Rules:

4. Guards cannot KoS D-Class in Light Containment Zone until the first spawn wave.

A. To avoid confusion, a KoS is when a guard immediately kills a D-Class upon sight of said D-Class, even when the targeted D-Class was willing to cooperate completely with Guards. Guards can shoot a D-Class if the D-Class:

I. Refuses to cooperate - Do not loophole this, refusing to cooperate does not mean not doing something when told do, it means doing something when told not to. You may not tell a Class-D to do something ridiculous that would get them killed.

II. Attempts to flee guards

III. Attempts to kill the guards, such as telling their locations to 939, or attempting to trigger 096

IV. Refuses to be cuffed

V. Attempts or is in the process of using an advantageous SCP item.

B. Guards are recommended to wait at least 3 seconds on non-cooperation before shooting.


5. You may not kill cuffed Class-Ds or Scientists.

A. Only SCPs are exempt from this.

B. You may kill them if they try to run.

C. If you kill them in crossfire, it is fine.


6. You may not attempt to spawn kill Chaos Insurgency or Mobile Task Force waves with a Micro HID, Grenade, or any other mass-killing device before they have spawned.

A. You may however kill them with any weapon AFTER they have spawned. (I.E. charging up micro after spawn, throwing grenade after spawn).

7. You may not kill yourself as an SCP that you do not like.

A. This does not apply to any instance of SCP-049-2

Team Rules:

8. Teaming Guidelines:

A. Any role can team with each other.

B. However, you may not team if it holds up the round or gets your teammate killed.

C. Teaming counts if the two teams stay around each other and work together.


9. You are not permitted to close doors on teammates.

A. You are only allowed to close doors on teammates when running from an opposing team.

B. This does not include other roles you are teaming with.


Camping Rules:

10. Camping Guidelines:

A. Camping is allowed up until the first spawn wave (roughly 5 minutes round time).

B. For it to count as camping, you and, if they're alive, any human around you, have to be the last target, the SCP/Enemy has to know that you are there, and the door has to be locked.

C. If you are caught camping after the first spawn wave, an admin will ask you to open the door. If you refuse within 1 minute, the admin may take action.


11. You may NOT camp the exit hall as an SCP.

12. If you are stuck in a locked room in Light Containment Zone as a non-zombie SCP, an admin should open the door for you after 30 seconds.


A. If there is a human in the room, the door will not be opened.

B. If there is an 079 on the team, the door will not be opened.


Miscellaneous Rules:

13. You are not allowed to un-detain somebody before they escape if your entire group does not want them to escape un-detained.

Feel free to report anybody you see breaking the rules. This includes abusing staff.

Contact Email: [email protected]